Saturday, January 25, 2014

Lighting: It's More Than Just Being Able To See

As with color, another aspect of this production I would like to try is a lighting scheme. Lighting is an important angle to film and one that I have not really gone into detail with. Most of the shorts I have done were lit in a utilitarian purpose. It got the job done and that was about it. I never really played with lighting, save for one short I did a long time ago that was noir-ish. On OotGG, I wanted to change that.

I came up with a lighting scheme that matches the color motifs I created for the characters and correspond with the feelings of loss of home and family. Same with the rage that Caleum feels in fighting and collecting. Here are the schemes I came up with for the scenes we plan on shooting.

Abby's Hospital Room - 
The scenes in which Caleum is with his sister Abby in the hospital will be lit warmly like a cozy home. It is because that Abby is Caleum's last connection with his family and home. Even though she is in a sterile hospital room, the lighting will be very homely like a cozy cabin. Abby will be dressed in a white gown that is clean. Almost angelic in a way. The room will be white which is a color of purity, which in Caleum's mind, Abby is the one pure thing in his life. 






Lighting like this. Even though this isn't a hospital room, I really like the color. This golden hue gives the room a comfortable and cozy look. 

Caleum's Home - 
The home of Abby and Caleum will be very minimally lit. Single lamps or back rooms to give the house a dark and cold look. This is because, to Caleum, this is not his home anymore. Since Abby, the last of his family, is gone he has no reason to be in this place.


This lighting scheme is how Caleum's house should look. It has a very cold and distant look. Signifying that it is just a place Caleum sleeps, eats and bandages himself up. Not a home.  

Fight Scenes - 
The Fight scenes, while taking place in different locations, will be have flashes of red and intense emotional colors. Whether it be in the spectators or the opponents and of course the blood. This is to show that the only tie Caleum is really feeling any strong emotion is when he is fighting.

It was a little harder to find some pictures that would show the intensity that the fights bring. They are still a bit dark and moody, like Caleum's new world, but puncuated with bright and intense colors that represent his emotion. His rage. His suffering. Caleum reveals his emotions during these fights or scenes of violence. 

Restaurant Scene -
When Caleum first meets King James it is in his restaurant. It should be lit warmly, but with a sense of menace. King James acts as a surrogate father and wants to appear inviting. Almost like a dining hall of a great castle.


 

 Both these lighting schemes work really well for the scene I had in mind. They are a mix of warm and dark. Creating that foreboding look. Places where you would be glad to get out of a storm from, but maybe not a place you would want to stay for long periods of time.

Those are the lighting schemes I have chosen for the scenes we are shooting. I hope we are able to replicate them. Even a bit. As stated, OotGG is becoming a in depth process. I have put in a lot of hours into Pre-Production that I hope pays off.

No comments:

Post a Comment